The 36th IEEE Software Engineering Workshop (SEW-36)
Gdansk, Poland, 11 - 14 September, 2016
The IEEE Software Engineering Workshop (SEW) is the oldest Software Engineering event in the world, dating back to 1969, and with the last 35th workshop organized in Heraclion, Crete, Greece, 12-13 October 2012.
The workshop was original run as the NASA Software Engineering Workshop and focused on software engineering issues relevant to NASA and the space industry. After the 25th edition, it became the NASA/IEEE Software Engineering Workshop and expanded its remit to address many more areas of software engineering with emphasis on practical issues, industrial experience and case studies in addition to traditional technical papers. Since its 31st edition, it has been sponsored by IEEE and has continued to broaden its areas of interest.
Topics
The workshop aims to bring together all those with an interest in software engineering. Traditionally, the workshop attracts industrial and government practitioners and academics pursuing the advancement of software engineering principles, techniques and practice. The workshop provides a forum for reporting on past experiences, for describing new and emerging results and approaches, and for exchanging ideas on best practice and future directions.
Topics of interest include, but are not limited to:
- Experiments and experience reports
- Software quality assurance and Metrics
- Formal methods and formal approaches to software development
- Software engineering processes and process improvement
- Agile and Lean Methods
- Requirements engineering
- Software architectures
- Real-time Software Engineering
- Software maintenance, reuse, and legacy systems
- Agent-based software systems
- Self-managing systems
- New approaches to software engineering (e.g., search based software engineering)
- Software engineering issues Cyber-physical systems
- Software Engineering for social media
Paper submission
- Authors should submit draft papers (as Postscript, PDF or MSWord file).
- The total length of a paper should not exceed 10 pages IEEE style (including tables, figures and references). IEEE style templates are available here.
- Papers will be refereed and accepted on the basis of their scientific merit and relevance to the workshop.
- Preprints containing accepted papers will be published on a USB memory stick provided to the FedCSIS participants.
- Only papers presented at the conference will be published in Conference Proceedings and submitted for inclusion in the IEEE Xplore® database.
- Conference proceedings will be published in a volume with ISBN, ISSN and DOI numbers and posted at the conference WWW site.
- Conference proceedings will be indexed in BazEkon and submitted for indexation in: Thomson Reuters - Conference Proceedings Citation Index, SciVerse Scopus, Inspec, Index Copernicus, DBLP Computer Science Bibliography and Google Scholar
- Extended versions of selected papers presented during the conference will be published as Special Issue(s).
- Organizers reserve right to move accepted papers between FedCSIS events.