1st Conference on Meta Environment for Citizens, Business and Entertainment(MECBE’23)
The scope of the session is focused on the development of Web 3.0 in particular in relation to the use of virtual reality (VR) and augmented reality (AR) on top of emerging technologies such as blockchain and widely understood Internet of Things. The genesis of those ideas and components came from the video game industry, but also, it has a strong presence in business, medicine, banking, government etc. All that putting on top of Internet of Things (IoT) and other solicited concepts as well as blockchain technologies allows the discussion on the new ideas of amalgamation of the technology aspects.
The goals of the session are: expanding understanding of current composition of different technologies cross business areas, including those that indicate the initial or minor presence in business and its opportunity to strengthen its presence, discover new areas of development of discussed subjects, as well as possibility to redesign well known application with the new approach and concepts.
In this session we strongly encourage authors to share their research and observations related to the use of technology in business, medicine or science in a way that increases efficiency as well as ensuring a qualitative leap.
Topics of interest include but are not limited to the following areas:
- The Web 3.0 concepts
- Virtual Reality (VR)
- Augmented Reality (AR)
- Digital currencies
- Internet of Things (IoT)
- Technologies in cross business areas
- Fair Privacy
- Video games
- Wearable devices
- User addiction
- User safety and responsibilities of platforms
- Digital currencies
- Non-Fungible Token (NFT)
- Smart implants (non-medical and medical implantable devices)
- Brain-computer interfaces (BCIs)
- Artificial intelligence (AI)
- Machine learning and data mining
- Authors should submit their papers as Postscript, PDF or MSWord files.
- The total length of a paper should not exceed 10 pages IEEE style (including tables, figures and references). IEEE style templates are available here.
- Papers will be refereed and accepted on the basis of their scientific merit and relevance to the workshop.
- Preprints containing accepted papers will be published on a USB memory stick provided to the FedCSIS participants.
- Only papers presented at the conference will be published in Conference Proceedings and submitted for inclusion in the IEEE Xplore® database.
- Conference proceedings will be published in a volume with ISBN, ISSN and DOI numbers and posted at the conference WWW site.
- Conference proceedings will be submitted for indexation according to information here.
- Organizers reserve right to move accepted papers between FedCSIS technical sessions.
Technical sessions proposal submission: November 14, 2022
- Paper submission (no extensions): May 23, 2023
- Position paper submission: June 7, 2023
- Author notification: July 11, 2023
- Final paper submission, registration: July 31, 2023
- Discounted payment: August 15, 2023
- Conference date: September 17–20, 2023